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Game-Based Rehabilitation Program for Community-Based Centers in Malaysia

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@article{IJASEIT10228,
   author = {Rubijesmin Abdul Latif and Rozita Ismail and Eze Manzura Mohd Mahidin},
   title = {Game-Based Rehabilitation Program for Community-Based Centers  in Malaysia},
   journal = {International Journal on Advanced Science, Engineering and Information Technology},
   volume = {10},
   number = {2},
   year = {2020},
   pages = {640--646},
   keywords = {rehabilitation; intervention; disability; game-based; community-based.},
   abstract = {

Rehabilitation and intervention therapy is a program medically structured for disabled patients due to unfortunate events or born with disabilities. Rehabilitation and intervention therapy require prolonged, continuous, and intensive recovery activities that can be time-consuming, difficult, costly, and tedious.  Based on studies conducted, rehabilitation and intervention programs are not well-received by many patients due to some reasons.  Hence, innovative home-based and community-based rehabilitation and intervention programs are to be advocated and endorsed to engage these disabled patients continuing their required treatments for better success in rehab. Focus groups consist of three community-based rehabilitation centers in Putrajaya, Malaysia, were studied; the goal is to investigate the objectivity of current rehabilitation and intervention programs held. Rehabilitation and intervention programs conducted are designed and implemented based on the disability types of each patient (trainees), executed by teachers, and also professional therapists. Among the many programs held, it had been identified that for revamp; it can be done within one of the programs, which will boost the current rehabilitation and intervention program; the focus should be at the Prepare for School program. The program focuses on younger trainees (aged 5 – 9 years old), preparing them to enter school. The program uses multimedia courseware as one medium of delivery. Respondents highly recommended that there is a need to infuse and improve the current game elements within the courseware. The change is imperative and necessitated for community-based rehabilitation and intervention program. 

},    issn = {2088-5334},    publisher = {INSIGHT - Indonesian Society for Knowledge and Human Development},    url = {http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=10228},    doi = {10.18517/ijaseit.10.2.10228} }

EndNote

%A Abdul Latif, Rubijesmin
%A Ismail, Rozita
%A Mohd Mahidin, Eze Manzura
%D 2020
%T Game-Based Rehabilitation Program for Community-Based Centers  in Malaysia
%B 2020
%9 rehabilitation; intervention; disability; game-based; community-based.
%! Game-Based Rehabilitation Program for Community-Based Centers  in Malaysia
%K rehabilitation; intervention; disability; game-based; community-based.
%X 

Rehabilitation and intervention therapy is a program medically structured for disabled patients due to unfortunate events or born with disabilities. Rehabilitation and intervention therapy require prolonged, continuous, and intensive recovery activities that can be time-consuming, difficult, costly, and tedious.  Based on studies conducted, rehabilitation and intervention programs are not well-received by many patients due to some reasons.  Hence, innovative home-based and community-based rehabilitation and intervention programs are to be advocated and endorsed to engage these disabled patients continuing their required treatments for better success in rehab. Focus groups consist of three community-based rehabilitation centers in Putrajaya, Malaysia, were studied; the goal is to investigate the objectivity of current rehabilitation and intervention programs held. Rehabilitation and intervention programs conducted are designed and implemented based on the disability types of each patient (trainees), executed by teachers, and also professional therapists. Among the many programs held, it had been identified that for revamp; it can be done within one of the programs, which will boost the current rehabilitation and intervention program; the focus should be at the Prepare for School program. The program focuses on younger trainees (aged 5 – 9 years old), preparing them to enter school. The program uses multimedia courseware as one medium of delivery. Respondents highly recommended that there is a need to infuse and improve the current game elements within the courseware. The change is imperative and necessitated for community-based rehabilitation and intervention program. 

%U http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=10228 %R doi:10.18517/ijaseit.10.2.10228 %J International Journal on Advanced Science, Engineering and Information Technology %V 10 %N 2 %@ 2088-5334

IEEE

Rubijesmin Abdul Latif,Rozita Ismail and Eze Manzura Mohd Mahidin,"Game-Based Rehabilitation Program for Community-Based Centers  in Malaysia," International Journal on Advanced Science, Engineering and Information Technology, vol. 10, no. 2, pp. 640-646, 2020. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.10.2.10228.

RefMan/ProCite (RIS)

TY  - JOUR
AU  - Abdul Latif, Rubijesmin
AU  - Ismail, Rozita
AU  - Mohd Mahidin, Eze Manzura
PY  - 2020
TI  - Game-Based Rehabilitation Program for Community-Based Centers  in Malaysia
JF  - International Journal on Advanced Science, Engineering and Information Technology; Vol. 10 (2020) No. 2
Y2  - 2020
SP  - 640
EP  - 646
SN  - 2088-5334
PB  - INSIGHT - Indonesian Society for Knowledge and Human Development
KW  - rehabilitation; intervention; disability; game-based; community-based.
N2  - 

Rehabilitation and intervention therapy is a program medically structured for disabled patients due to unfortunate events or born with disabilities. Rehabilitation and intervention therapy require prolonged, continuous, and intensive recovery activities that can be time-consuming, difficult, costly, and tedious.  Based on studies conducted, rehabilitation and intervention programs are not well-received by many patients due to some reasons.  Hence, innovative home-based and community-based rehabilitation and intervention programs are to be advocated and endorsed to engage these disabled patients continuing their required treatments for better success in rehab. Focus groups consist of three community-based rehabilitation centers in Putrajaya, Malaysia, were studied; the goal is to investigate the objectivity of current rehabilitation and intervention programs held. Rehabilitation and intervention programs conducted are designed and implemented based on the disability types of each patient (trainees), executed by teachers, and also professional therapists. Among the many programs held, it had been identified that for revamp; it can be done within one of the programs, which will boost the current rehabilitation and intervention program; the focus should be at the Prepare for School program. The program focuses on younger trainees (aged 5 – 9 years old), preparing them to enter school. The program uses multimedia courseware as one medium of delivery. Respondents highly recommended that there is a need to infuse and improve the current game elements within the courseware. The change is imperative and necessitated for community-based rehabilitation and intervention program. 

UR - http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=10228 DO - 10.18517/ijaseit.10.2.10228

RefWorks

RT Journal Article
ID 10228
A1 Abdul Latif, Rubijesmin
A1 Ismail, Rozita
A1 Mohd Mahidin, Eze Manzura
T1 Game-Based Rehabilitation Program for Community-Based Centers  in Malaysia
JF International Journal on Advanced Science, Engineering and Information Technology
VO 10
IS 2
YR 2020
SP 640
OP 646
SN 2088-5334
PB INSIGHT - Indonesian Society for Knowledge and Human Development
K1 rehabilitation; intervention; disability; game-based; community-based.
AB 

Rehabilitation and intervention therapy is a program medically structured for disabled patients due to unfortunate events or born with disabilities. Rehabilitation and intervention therapy require prolonged, continuous, and intensive recovery activities that can be time-consuming, difficult, costly, and tedious.  Based on studies conducted, rehabilitation and intervention programs are not well-received by many patients due to some reasons.  Hence, innovative home-based and community-based rehabilitation and intervention programs are to be advocated and endorsed to engage these disabled patients continuing their required treatments for better success in rehab. Focus groups consist of three community-based rehabilitation centers in Putrajaya, Malaysia, were studied; the goal is to investigate the objectivity of current rehabilitation and intervention programs held. Rehabilitation and intervention programs conducted are designed and implemented based on the disability types of each patient (trainees), executed by teachers, and also professional therapists. Among the many programs held, it had been identified that for revamp; it can be done within one of the programs, which will boost the current rehabilitation and intervention program; the focus should be at the Prepare for School program. The program focuses on younger trainees (aged 5 – 9 years old), preparing them to enter school. The program uses multimedia courseware as one medium of delivery. Respondents highly recommended that there is a need to infuse and improve the current game elements within the courseware. The change is imperative and necessitated for community-based rehabilitation and intervention program. 

LK http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=10228 DO - 10.18517/ijaseit.10.2.10228