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Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation

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@article{IJASEIT1171,
   author = {Nor Azan Mat Zin and Ahmed Mohammed Elaklouk},
   title = {Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation},
   journal = {International Journal on Advanced Science, Engineering and Information Technology},
   volume = {7},
   number = {1},
   year = {2017},
   pages = {118--124},
   keywords = {Design Science, Serious Games, Cognitive Rehabilitation},
   abstract = {

The use of serious games in cognitive rehabilitation would be invaluable to the rehabilitation process and provide advantages that may not be available in conventional rehabilitation. Although many recent game-based interventions for cognitive rehabilitation have been reported in the literature, not much knowledge is available on the best approach to develop usable games for individuals with cognitive disabilities. Therefore, Design Science approach was adopted to find a solution to this problem. This paper explores an existing Design Science framework and methodology, which are then combined and reduced into one single framework. This paper further examines how this framework can be used as a means to develop an artefact that can be used as a guideline in developing serious games for cognitive rehabilitation. The Design Science paradigm works well for the development of serious game for cognitive rehabilitation. This paper concludes with a discussion of the research contributions.

},    issn = {2088-5334},    publisher = {INSIGHT - Indonesian Society for Knowledge and Human Development},    url = {http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1171},    doi = {10.18517/ijaseit.7.1.1171} }

EndNote

%A Mat Zin, Nor Azan
%A Elaklouk, Ahmed Mohammed
%D 2017
%T Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation
%B 2017
%9 Design Science, Serious Games, Cognitive Rehabilitation
%! Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation
%K Design Science, Serious Games, Cognitive Rehabilitation
%X 

The use of serious games in cognitive rehabilitation would be invaluable to the rehabilitation process and provide advantages that may not be available in conventional rehabilitation. Although many recent game-based interventions for cognitive rehabilitation have been reported in the literature, not much knowledge is available on the best approach to develop usable games for individuals with cognitive disabilities. Therefore, Design Science approach was adopted to find a solution to this problem. This paper explores an existing Design Science framework and methodology, which are then combined and reduced into one single framework. This paper further examines how this framework can be used as a means to develop an artefact that can be used as a guideline in developing serious games for cognitive rehabilitation. The Design Science paradigm works well for the development of serious game for cognitive rehabilitation. This paper concludes with a discussion of the research contributions.

%U http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1171 %R doi:10.18517/ijaseit.7.1.1171 %J International Journal on Advanced Science, Engineering and Information Technology %V 7 %N 1 %@ 2088-5334

IEEE

Nor Azan Mat Zin and Ahmed Mohammed Elaklouk,"Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation," International Journal on Advanced Science, Engineering and Information Technology, vol. 7, no. 1, pp. 118-124, 2017. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.7.1.1171.

RefMan/ProCite (RIS)

TY  - JOUR
AU  - Mat Zin, Nor Azan
AU  - Elaklouk, Ahmed Mohammed
PY  - 2017
TI  - Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation
JF  - International Journal on Advanced Science, Engineering and Information Technology; Vol. 7 (2017) No. 1
Y2  - 2017
SP  - 118
EP  - 124
SN  - 2088-5334
PB  - INSIGHT - Indonesian Society for Knowledge and Human Development
KW  - Design Science, Serious Games, Cognitive Rehabilitation
N2  - 

The use of serious games in cognitive rehabilitation would be invaluable to the rehabilitation process and provide advantages that may not be available in conventional rehabilitation. Although many recent game-based interventions for cognitive rehabilitation have been reported in the literature, not much knowledge is available on the best approach to develop usable games for individuals with cognitive disabilities. Therefore, Design Science approach was adopted to find a solution to this problem. This paper explores an existing Design Science framework and methodology, which are then combined and reduced into one single framework. This paper further examines how this framework can be used as a means to develop an artefact that can be used as a guideline in developing serious games for cognitive rehabilitation. The Design Science paradigm works well for the development of serious game for cognitive rehabilitation. This paper concludes with a discussion of the research contributions.

UR - http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1171 DO - 10.18517/ijaseit.7.1.1171

RefWorks

RT Journal Article
ID 1171
A1 Mat Zin, Nor Azan
A1 Elaklouk, Ahmed Mohammed
T1 Design Science Paradigm in the Development of Serious Game for Cognitive Rehabilitation
JF International Journal on Advanced Science, Engineering and Information Technology
VO 7
IS 1
YR 2017
SP 118
OP 124
SN 2088-5334
PB INSIGHT - Indonesian Society for Knowledge and Human Development
K1 Design Science, Serious Games, Cognitive Rehabilitation
AB 

The use of serious games in cognitive rehabilitation would be invaluable to the rehabilitation process and provide advantages that may not be available in conventional rehabilitation. Although many recent game-based interventions for cognitive rehabilitation have been reported in the literature, not much knowledge is available on the best approach to develop usable games for individuals with cognitive disabilities. Therefore, Design Science approach was adopted to find a solution to this problem. This paper explores an existing Design Science framework and methodology, which are then combined and reduced into one single framework. This paper further examines how this framework can be used as a means to develop an artefact that can be used as a guideline in developing serious games for cognitive rehabilitation. The Design Science paradigm works well for the development of serious game for cognitive rehabilitation. This paper concludes with a discussion of the research contributions.

LK http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1171 DO - 10.18517/ijaseit.7.1.1171