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Educational Software based on Augmented Reality: A Systematic Literature Review

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@article{IJASEIT13671,
   author = {Eduardo J. Sosa and Raúl A. Aguilar and José L. López and Omar S. Gómez},
   title = {Educational Software based on Augmented Reality: A Systematic Literature Review},
   journal = {International Journal on Advanced Science, Engineering and Information Technology},
   volume = {11},
   number = {4},
   year = {2021},
   pages = {1324--1329},
   keywords = {Augmented reality; educational software; systematic review of literature.},
   abstract = {Augmented Reality (AR) is a technology that has been seen to have potential in the educational sector for some years due to the tremendous positive impact that it could generate when used in teaching and learning processes. However, to achieve this, it is essential to consider educational and technological aspects to develop appropriate applications that provide the student and the teacher with innovative teaching methods. For this reason, this study presents a Systematic Review of Literature (SRL) under the protocol proposed by Kitchenham & Stuart (2007) to collect relevant information that provides new research opportunities. This review focuses on augmented reality's technological aspect since the authors previously conducted an initial study considering the educational aspect. As part of this SRL, four sources of information were consulted: IEEE, ACM, Springer, and Elsevier, from which forty-two primary studies were analyzed that describe educational initiatives that incorporate Augmented Reality technology as part of their instructional design in the last decade. Finally, for this study's purposes, information is reported about the devices and mechanisms of interaction, tools and programming languages, recognition models, and the scarcity of methodologies used to develop educational applications with Augmented Reality is identified. In this way, an opportunity arises for research and innovation in the field of Software Engineering Methods and Models.},
   issn = {2088-5334},
   publisher = {INSIGHT - Indonesian Society for Knowledge and Human Development},
   url = {http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=13671},
   doi = {10.18517/ijaseit.11.4.13671}
}

EndNote

%A Sosa, Eduardo J.
%A Aguilar, Raúl A.
%A López, José L.
%A Gómez, Omar S.
%D 2021
%T Educational Software based on Augmented Reality: A Systematic Literature Review
%B 2021
%9 Augmented reality; educational software; systematic review of literature.
%! Educational Software based on Augmented Reality: A Systematic Literature Review
%K Augmented reality; educational software; systematic review of literature.
%X Augmented Reality (AR) is a technology that has been seen to have potential in the educational sector for some years due to the tremendous positive impact that it could generate when used in teaching and learning processes. However, to achieve this, it is essential to consider educational and technological aspects to develop appropriate applications that provide the student and the teacher with innovative teaching methods. For this reason, this study presents a Systematic Review of Literature (SRL) under the protocol proposed by Kitchenham & Stuart (2007) to collect relevant information that provides new research opportunities. This review focuses on augmented reality's technological aspect since the authors previously conducted an initial study considering the educational aspect. As part of this SRL, four sources of information were consulted: IEEE, ACM, Springer, and Elsevier, from which forty-two primary studies were analyzed that describe educational initiatives that incorporate Augmented Reality technology as part of their instructional design in the last decade. Finally, for this study's purposes, information is reported about the devices and mechanisms of interaction, tools and programming languages, recognition models, and the scarcity of methodologies used to develop educational applications with Augmented Reality is identified. In this way, an opportunity arises for research and innovation in the field of Software Engineering Methods and Models.
%U http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=13671
%R doi:10.18517/ijaseit.11.4.13671
%J International Journal on Advanced Science, Engineering and Information Technology
%V 11
%N 4
%@ 2088-5334

IEEE

Eduardo J. Sosa,Raúl A. Aguilar,José L. López and Omar S. Gómez,"Educational Software based on Augmented Reality: A Systematic Literature Review," International Journal on Advanced Science, Engineering and Information Technology, vol. 11, no. 4, pp. 1324-1329, 2021. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.11.4.13671.

RefMan/ProCite (RIS)

TY  - JOUR
AU  - Sosa, Eduardo J.
AU  - Aguilar, Raúl A.
AU  - López, José L.
AU  - Gómez, Omar S.
PY  - 2021
TI  - Educational Software based on Augmented Reality: A Systematic Literature Review
JF  - International Journal on Advanced Science, Engineering and Information Technology; Vol. 11 (2021) No. 4
Y2  - 2021
SP  - 1324
EP  - 1329
SN  - 2088-5334
PB  - INSIGHT - Indonesian Society for Knowledge and Human Development
KW  - Augmented reality; educational software; systematic review of literature.
N2  - Augmented Reality (AR) is a technology that has been seen to have potential in the educational sector for some years due to the tremendous positive impact that it could generate when used in teaching and learning processes. However, to achieve this, it is essential to consider educational and technological aspects to develop appropriate applications that provide the student and the teacher with innovative teaching methods. For this reason, this study presents a Systematic Review of Literature (SRL) under the protocol proposed by Kitchenham & Stuart (2007) to collect relevant information that provides new research opportunities. This review focuses on augmented reality's technological aspect since the authors previously conducted an initial study considering the educational aspect. As part of this SRL, four sources of information were consulted: IEEE, ACM, Springer, and Elsevier, from which forty-two primary studies were analyzed that describe educational initiatives that incorporate Augmented Reality technology as part of their instructional design in the last decade. Finally, for this study's purposes, information is reported about the devices and mechanisms of interaction, tools and programming languages, recognition models, and the scarcity of methodologies used to develop educational applications with Augmented Reality is identified. In this way, an opportunity arises for research and innovation in the field of Software Engineering Methods and Models.
UR  - http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=13671
DO  - 10.18517/ijaseit.11.4.13671

RefWorks

RT Journal Article
ID 13671
A1 Sosa, Eduardo J.
A1 Aguilar, Raúl A.
A1 López, José L.
A1 Gómez, Omar S.
T1 Educational Software based on Augmented Reality: A Systematic Literature Review
JF International Journal on Advanced Science, Engineering and Information Technology
VO 11
IS 4
YR 2021
SP 1324
OP 1329
SN 2088-5334
PB INSIGHT - Indonesian Society for Knowledge and Human Development
K1 Augmented reality; educational software; systematic review of literature.
AB Augmented Reality (AR) is a technology that has been seen to have potential in the educational sector for some years due to the tremendous positive impact that it could generate when used in teaching and learning processes. However, to achieve this, it is essential to consider educational and technological aspects to develop appropriate applications that provide the student and the teacher with innovative teaching methods. For this reason, this study presents a Systematic Review of Literature (SRL) under the protocol proposed by Kitchenham & Stuart (2007) to collect relevant information that provides new research opportunities. This review focuses on augmented reality's technological aspect since the authors previously conducted an initial study considering the educational aspect. As part of this SRL, four sources of information were consulted: IEEE, ACM, Springer, and Elsevier, from which forty-two primary studies were analyzed that describe educational initiatives that incorporate Augmented Reality technology as part of their instructional design in the last decade. Finally, for this study's purposes, information is reported about the devices and mechanisms of interaction, tools and programming languages, recognition models, and the scarcity of methodologies used to develop educational applications with Augmented Reality is identified. In this way, an opportunity arises for research and innovation in the field of Software Engineering Methods and Models.
LK http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=13671
DO  - 10.18517/ijaseit.11.4.13671