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Rule-based Procedural Generation of Item in Role-playing Game

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@article{IJASEIT1739,
   author = {Chin Kim On and Ng Wai Foong and Jason Teo and Ag Asri Ag Ibrahim and Tan Tse Guan},
   title = {Rule-based Procedural Generation of Item in Role-playing Game},
   journal = {International Journal on Advanced Science, Engineering and Information Technology},
   volume = {7},
   number = {5},
   year = {2017},
   pages = {1735--1741},
   keywords = {role-playing game; procedural generation; rule-based randomized algorithm; totally randomized algorithm},
   abstract = {This paper demonstrates the significance of rule-based procedural generation of item in role-playing game. The main aims of this project are to: implement rule-based randomized algorithm and totally randomized algorithm in generating item procedurally in Role-Playing Game (RPG), and compare the advantage of rule-based randomized algorithm against totally randomized algorithm in item drop mechanism. Experimental results demonstrate success with all aims: rule-based randomized algorithm is proven to be a better game changing factor in procedural generation of item as it can control the prolific generation of strong items in the early stage of the game. This helps to balance the game and prevents any snow-balling effect as the game progresses.},
   issn = {2088-5334},
   publisher = {INSIGHT - Indonesian Society for Knowledge and Human Development},
   url = {http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1739},
   doi = {10.18517/ijaseit.7.5.1739}
}

EndNote

%A Kim On, Chin
%A Foong, Ng Wai
%A Teo, Jason
%A Ag Ibrahim, Ag Asri
%A Tse Guan, Tan
%D 2017
%T Rule-based Procedural Generation of Item in Role-playing Game
%B 2017
%9 role-playing game; procedural generation; rule-based randomized algorithm; totally randomized algorithm
%! Rule-based Procedural Generation of Item in Role-playing Game
%K role-playing game; procedural generation; rule-based randomized algorithm; totally randomized algorithm
%X This paper demonstrates the significance of rule-based procedural generation of item in role-playing game. The main aims of this project are to: implement rule-based randomized algorithm and totally randomized algorithm in generating item procedurally in Role-Playing Game (RPG), and compare the advantage of rule-based randomized algorithm against totally randomized algorithm in item drop mechanism. Experimental results demonstrate success with all aims: rule-based randomized algorithm is proven to be a better game changing factor in procedural generation of item as it can control the prolific generation of strong items in the early stage of the game. This helps to balance the game and prevents any snow-balling effect as the game progresses.
%U http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1739
%R doi:10.18517/ijaseit.7.5.1739
%J International Journal on Advanced Science, Engineering and Information Technology
%V 7
%N 5
%@ 2088-5334

IEEE

Chin Kim On,Ng Wai Foong,Jason Teo,Ag Asri Ag Ibrahim and Tan Tse Guan,"Rule-based Procedural Generation of Item in Role-playing Game," International Journal on Advanced Science, Engineering and Information Technology, vol. 7, no. 5, pp. 1735-1741, 2017. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.7.5.1739.

RefMan/ProCite (RIS)

TY  - JOUR
AU  - Kim On, Chin
AU  - Foong, Ng Wai
AU  - Teo, Jason
AU  - Ag Ibrahim, Ag Asri
AU  - Tse Guan, Tan
PY  - 2017
TI  - Rule-based Procedural Generation of Item in Role-playing Game
JF  - International Journal on Advanced Science, Engineering and Information Technology; Vol. 7 (2017) No. 5
Y2  - 2017
SP  - 1735
EP  - 1741
SN  - 2088-5334
PB  - INSIGHT - Indonesian Society for Knowledge and Human Development
KW  - role-playing game; procedural generation; rule-based randomized algorithm; totally randomized algorithm
N2  - This paper demonstrates the significance of rule-based procedural generation of item in role-playing game. The main aims of this project are to: implement rule-based randomized algorithm and totally randomized algorithm in generating item procedurally in Role-Playing Game (RPG), and compare the advantage of rule-based randomized algorithm against totally randomized algorithm in item drop mechanism. Experimental results demonstrate success with all aims: rule-based randomized algorithm is proven to be a better game changing factor in procedural generation of item as it can control the prolific generation of strong items in the early stage of the game. This helps to balance the game and prevents any snow-balling effect as the game progresses.
UR  - http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1739
DO  - 10.18517/ijaseit.7.5.1739

RefWorks

RT Journal Article
ID 1739
A1 Kim On, Chin
A1 Foong, Ng Wai
A1 Teo, Jason
A1 Ag Ibrahim, Ag Asri
A1 Tse Guan, Tan
T1 Rule-based Procedural Generation of Item in Role-playing Game
JF International Journal on Advanced Science, Engineering and Information Technology
VO 7
IS 5
YR 2017
SP 1735
OP 1741
SN 2088-5334
PB INSIGHT - Indonesian Society for Knowledge and Human Development
K1 role-playing game; procedural generation; rule-based randomized algorithm; totally randomized algorithm
AB This paper demonstrates the significance of rule-based procedural generation of item in role-playing game. The main aims of this project are to: implement rule-based randomized algorithm and totally randomized algorithm in generating item procedurally in Role-Playing Game (RPG), and compare the advantage of rule-based randomized algorithm against totally randomized algorithm in item drop mechanism. Experimental results demonstrate success with all aims: rule-based randomized algorithm is proven to be a better game changing factor in procedural generation of item as it can control the prolific generation of strong items in the early stage of the game. This helps to balance the game and prevents any snow-balling effect as the game progresses.
LK http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=1739
DO  - 10.18517/ijaseit.7.5.1739