Cite Article

Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy

Choose citation format

BibTeX

@article{IJASEIT6793,
   author = {Azrulhizam Shapi’i and Noor Atifah Abd Rahman and Mohd Syazwan Baharuddin and Mohd Ridzwan Yaakub},
   title = {Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy},
   journal = {International Journal on Advanced Science, Engineering and Information Technology},
   volume = {8},
   number = {4-2},
   year = {2018},
   pages = {1381--1386},
   keywords = {Autism, Hand-eye coordination, Kinect, Rehabilitation game, Natural user interface.},
   abstract = {

Recent studies have found that imbalanced motor skills (hand-eye coordination) among autism spectrum disorder (ASD) or autistic children cause lower efficiency in daily routines. Autistic children need long-term rehabilitation programs to improve their abilities. However, problems with a lack of motivation to participate in conventional therapy and the high cost of therapy sessions arise over time. Autism children need to do repetitive activities every time therapy sessions been done. Repetitive activities cause children having less interest to participate ongoing therapy sessions. Other than that, the therapy process usually requires a long time to be implemented that cause the relatively high cost had to be paid by the patient's family. The use of technology is seen more effective and less boring for child with autism. However, the use of games technology require gamer to hold game controller. Proposals for motion-based touchless games using NUI technology, such as the Kinect Xbox 360, to be used in rehabilitation are exciting for patients, but the design elements do not meet the requirements of autistic people. Hence, this research proposes a Kinect game based on design elements for autistic rehabilitation. The objective of this research is to identify symptom of eye-hand coordination problem and develop serious game using Kinect technology as the solution for the problem faced by autism children. This technology provides a low-budget solution costs of therapy and games base on 3D sensor without the use of control equipment which must be hold or touch by hand. Moreover, Kinect does not need a controller or additional body-worn attachment during play time. A game prototype was developed and measured, and an evaluation resulted in positive feedback from the user and therapists, thus meeting the objective of this study.

},    issn = {2088-5334},    publisher = {INSIGHT - Indonesian Society for Knowledge and Human Development},    url = {http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=6793},    doi = {10.18517/ijaseit.8.4-2.6793} }

EndNote

%A Shapi’i, Azrulhizam
%A Abd Rahman, Noor Atifah
%A Baharuddin, Mohd Syazwan
%A Yaakub, Mohd Ridzwan
%D 2018
%T Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy
%B 2018
%9 Autism, Hand-eye coordination, Kinect, Rehabilitation game, Natural user interface.
%! Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy
%K Autism, Hand-eye coordination, Kinect, Rehabilitation game, Natural user interface.
%X 

Recent studies have found that imbalanced motor skills (hand-eye coordination) among autism spectrum disorder (ASD) or autistic children cause lower efficiency in daily routines. Autistic children need long-term rehabilitation programs to improve their abilities. However, problems with a lack of motivation to participate in conventional therapy and the high cost of therapy sessions arise over time. Autism children need to do repetitive activities every time therapy sessions been done. Repetitive activities cause children having less interest to participate ongoing therapy sessions. Other than that, the therapy process usually requires a long time to be implemented that cause the relatively high cost had to be paid by the patient's family. The use of technology is seen more effective and less boring for child with autism. However, the use of games technology require gamer to hold game controller. Proposals for motion-based touchless games using NUI technology, such as the Kinect Xbox 360, to be used in rehabilitation are exciting for patients, but the design elements do not meet the requirements of autistic people. Hence, this research proposes a Kinect game based on design elements for autistic rehabilitation. The objective of this research is to identify symptom of eye-hand coordination problem and develop serious game using Kinect technology as the solution for the problem faced by autism children. This technology provides a low-budget solution costs of therapy and games base on 3D sensor without the use of control equipment which must be hold or touch by hand. Moreover, Kinect does not need a controller or additional body-worn attachment during play time. A game prototype was developed and measured, and an evaluation resulted in positive feedback from the user and therapists, thus meeting the objective of this study.

%U http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=6793 %R doi:10.18517/ijaseit.8.4-2.6793 %J International Journal on Advanced Science, Engineering and Information Technology %V 8 %N 4-2 %@ 2088-5334

IEEE

Azrulhizam Shapi’i,Noor Atifah Abd Rahman,Mohd Syazwan Baharuddin and Mohd Ridzwan Yaakub,"Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy," International Journal on Advanced Science, Engineering and Information Technology, vol. 8, no. 4-2, pp. 1381-1386, 2018. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.8.4-2.6793.

RefMan/ProCite (RIS)

TY  - JOUR
AU  - Shapi’i, Azrulhizam
AU  - Abd Rahman, Noor Atifah
AU  - Baharuddin, Mohd Syazwan
AU  - Yaakub, Mohd Ridzwan
PY  - 2018
TI  - Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy
JF  - International Journal on Advanced Science, Engineering and Information Technology; Vol. 8 (2018) No. 4-2
Y2  - 2018
SP  - 1381
EP  - 1386
SN  - 2088-5334
PB  - INSIGHT - Indonesian Society for Knowledge and Human Development
KW  - Autism, Hand-eye coordination, Kinect, Rehabilitation game, Natural user interface.
N2  - 

Recent studies have found that imbalanced motor skills (hand-eye coordination) among autism spectrum disorder (ASD) or autistic children cause lower efficiency in daily routines. Autistic children need long-term rehabilitation programs to improve their abilities. However, problems with a lack of motivation to participate in conventional therapy and the high cost of therapy sessions arise over time. Autism children need to do repetitive activities every time therapy sessions been done. Repetitive activities cause children having less interest to participate ongoing therapy sessions. Other than that, the therapy process usually requires a long time to be implemented that cause the relatively high cost had to be paid by the patient's family. The use of technology is seen more effective and less boring for child with autism. However, the use of games technology require gamer to hold game controller. Proposals for motion-based touchless games using NUI technology, such as the Kinect Xbox 360, to be used in rehabilitation are exciting for patients, but the design elements do not meet the requirements of autistic people. Hence, this research proposes a Kinect game based on design elements for autistic rehabilitation. The objective of this research is to identify symptom of eye-hand coordination problem and develop serious game using Kinect technology as the solution for the problem faced by autism children. This technology provides a low-budget solution costs of therapy and games base on 3D sensor without the use of control equipment which must be hold or touch by hand. Moreover, Kinect does not need a controller or additional body-worn attachment during play time. A game prototype was developed and measured, and an evaluation resulted in positive feedback from the user and therapists, thus meeting the objective of this study.

UR - http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=6793 DO - 10.18517/ijaseit.8.4-2.6793

RefWorks

RT Journal Article
ID 6793
A1 Shapi’i, Azrulhizam
A1 Abd Rahman, Noor Atifah
A1 Baharuddin, Mohd Syazwan
A1 Yaakub, Mohd Ridzwan
T1 Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy
JF International Journal on Advanced Science, Engineering and Information Technology
VO 8
IS 4-2
YR 2018
SP 1381
OP 1386
SN 2088-5334
PB INSIGHT - Indonesian Society for Knowledge and Human Development
K1 Autism, Hand-eye coordination, Kinect, Rehabilitation game, Natural user interface.
AB 

Recent studies have found that imbalanced motor skills (hand-eye coordination) among autism spectrum disorder (ASD) or autistic children cause lower efficiency in daily routines. Autistic children need long-term rehabilitation programs to improve their abilities. However, problems with a lack of motivation to participate in conventional therapy and the high cost of therapy sessions arise over time. Autism children need to do repetitive activities every time therapy sessions been done. Repetitive activities cause children having less interest to participate ongoing therapy sessions. Other than that, the therapy process usually requires a long time to be implemented that cause the relatively high cost had to be paid by the patient's family. The use of technology is seen more effective and less boring for child with autism. However, the use of games technology require gamer to hold game controller. Proposals for motion-based touchless games using NUI technology, such as the Kinect Xbox 360, to be used in rehabilitation are exciting for patients, but the design elements do not meet the requirements of autistic people. Hence, this research proposes a Kinect game based on design elements for autistic rehabilitation. The objective of this research is to identify symptom of eye-hand coordination problem and develop serious game using Kinect technology as the solution for the problem faced by autism children. This technology provides a low-budget solution costs of therapy and games base on 3D sensor without the use of control equipment which must be hold or touch by hand. Moreover, Kinect does not need a controller or additional body-worn attachment during play time. A game prototype was developed and measured, and an evaluation resulted in positive feedback from the user and therapists, thus meeting the objective of this study.

LK http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=6793 DO - 10.18517/ijaseit.8.4-2.6793