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International Journal on Advanced Science, Engineering and Information Technology, Vol. () No. , DOI:10.18517/ijaseit...4972

Sense of Presence and Learning Satisfaction Among Students of Different Age Groups in a 3-D Virtual World

Mohd Hishamuddin Abdul Rahman, Danakorn Nincarean Eh Phon, Noraffandy Yahaya, Noor Dayana Abd Halim

Abstract

Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual world environment closely resembles a 3-D video games environment. Thus the age of students might affect their sense of presence, interaction, and satisfaction in the said environment. Hence this study was conducted to investigate whether there are differences between students of different age groups on their sense of presence (place presence, social presence, and co-presence) and their learning satisfaction. The study was carried out for six weeks and involved 33 part-time diploma students. Questionnaires and interview questions were used as research instruments. The results indicated significant differences between young and senior students in terms of place presence, co-presence, and learning satisfaction, but no differences were found for social presence. Several recommendations for future research related to the study are also provided.

Keywords:

virtual world, multi-user virtual environment, presence, satisfaction

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