International Journal on Advanced Science, Engineering and Information Technology, Vol. 8 (2018) No. 4-2: Special Issue on Empowering the Nation via 4IR (The Fourth Industrial Revolution)., pages: 1381-1386, Chief Editor: Khairuddin Omar | Editorial Boards : Shahnorbanun Sahran Hassan, Nor Samsiah Sani, Heuiseok Lim & Danial Hoosyar, DOI:10.18517/ijaseit.8.4-2.6793

Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy

Azrulhizam Shapi’i, Noor Atifah Abd Rahman, Mohd Syazwan Baharuddin, Mohd Ridzwan Yaakub

Abstract

Recent studies have found that imbalanced motor skills (hand-eye coordination) among autism spectrum disorder (ASD) or autistic children cause lower efficiency in daily routines. Autistic children need long-term rehabilitation programs to improve their abilities. However, problems with a lack of motivation to participate in conventional therapy and the high cost of therapy sessions arise over time. Autism children need to do repetitive activities every time therapy sessions been done. Repetitive activities cause children having less interest to participate ongoing therapy sessions. Other than that, the therapy process usually requires a long time to be implemented that cause the relatively high cost had to be paid by the patient's family. The use of technology is seen more effective and less boring for child with autism. However, the use of games technology require gamer to hold game controller. Proposals for motion-based touchless games using NUI technology, such as the Kinect Xbox 360, to be used in rehabilitation are exciting for patients, but the design elements do not meet the requirements of autistic people. Hence, this research proposes a Kinect game based on design elements for autistic rehabilitation. The objective of this research is to identify symptom of eye-hand coordination problem and develop serious game using Kinect technology as the solution for the problem faced by autism children. This technology provides a low-budget solution costs of therapy and games base on 3D sensor without the use of control equipment which must be hold or touch by hand. Moreover, Kinect does not need a controller or additional body-worn attachment during play time. A game prototype was developed and measured, and an evaluation resulted in positive feedback from the user and therapists, thus meeting the objective of this study.

Keywords:

Autism, Hand-eye coordination, Kinect, Rehabilitation game, Natural user interface.

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