Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games

Juliana A. Abubakar (1), Abdul Syafiq Bahrin (2), Mohd. Khairie Ahmad (3), Abdul Nasir Zulkifli (4)
(1) Institute of Creative Humanities, Multimedia & Innovation, Universiti Utara Malaysia
(2) M3DIA Research Lab, Institute of Creative Humanities, Multimedia and Innovation, Universiti Utara Malaysia
(3) School of Multimedia Technology & Communication, Universiti Utara Malaysia
(4) School of Multimedia Technology & Communication, Universiti Utara Malaysia
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How to cite (IJASEIT) :
Abubakar, Juliana A., et al. “Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games”. International Journal on Advanced Science, Engineering and Information Technology, vol. 7, no. 3, June 2017, pp. 993-9, doi:10.18517/ijaseit.7.3.2201.
Narrative games may offer reasoning on players’ behaviour or make-believe on players’ personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instil learning, which subconsciously provide information on the content of the game. However, there is lack of studies on the contribution of game aesthetics towards player’s perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.  Findings reveal that all experts agreed on the contribution of game aesthetics towards perceived learning. In additon, expert recommends three other factors that may contribute to learning: player’s motivation, learning content, and gameplay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.

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