EDGOM – Game Design Accelerates Students’ Performance

Nur Hazwani Mohamad Roseli (1), Nurul Nadwan Aziz (2), Nurul Ulfa Abdul Aziz (3), Hasiah Mohamed Omar (4)
(1) Faculty of Office Management and Technology, Universiti Teknologi MARA (UiTM), Terengganu
(2) Faculty of Office Management and Technology, Universiti Teknologi MARA (UiTM), Terengganu
(3) Faculty of Office Management and Technology, Universiti Teknologi MARA (UiTM), Terengganu
(4) Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Terengganu
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How to cite (IJASEIT) :
Mohamad Roseli, Nur Hazwani, et al. “EDGOM – Game Design Accelerates Students’ Performance”. International Journal on Advanced Science, Engineering and Information Technology, vol. 1, no. 2, Apr. 2011, pp. 139-44, doi:10.18517/ijaseit.1.2.31.
Educational computer game is one of the potential applications that is being researched to replace traditional method of teaching and learning.   It is believed that with the use of computer games in education, it is able to make learning process easier and student can grasp knowledge efficiently.   The way the game is designed is very crucial to ensure it can be adapted in the learning environment.  The purpose of this paper is to identify factors regarding game design that can enhance learning process.  This paper also highlights problems that lead to the development of EDGOM and the way EDGOM will be developed.
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