Designing Social Question-and-Answering Interaction Using Goal-Directed Design Method

Muhammad Banirahma Syahroni (1), Harry Budi Santoso (2)
(1) Universitas Indonesia
(2) Universitas Indonesia
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Syahroni, Muhammad Banirahma, and Harry Budi Santoso. “Designing Social Question-and-Answering Interaction Using Goal-Directed Design Method”. International Journal on Advanced Science, Engineering and Information Technology, vol. 8, no. 4, July 2018, pp. 1246-54, doi:10.18517/ijaseit.8.4.2669.
A social question-and-answering (social Q&A) site is an online community where users can ask and answer questions to share their knowledge and all data are publicly accessible. The platform has caught its users’ attention and given them a new way in getting information from other users. However, the growth of social Q&A sites is still followed by some problems faced by its users. This study aims to develop an interaction design of social Q&A using goal-directed design (GDD) method. Compared to User-Centered Design method, the GDD has more specific process. The process accomplished in the development includes four phases: research, modeling, requirement definition, and framework definition. The research phase was done by conducting literature review and potential user interview. The modeling phase was carried out to explore behavior patterns, and combine them into user model. The requirement definition was conducted to determine product functionality and design. In this phase, user scenarios that describe how a persona uses the product were developed. The framework definition phase focused on an interaction framework which was conducted through six steps. The series of phases resulted in personas, scenarios, requirements, and wireframes of the product. Social Q&A product developed in the study is one that is specialized for asking and sharing information about studying abroad. The design was developed in the form of product wireframes and key path scenarios along with storyboards that describe interaction in the product. Key path scenarios were constructed based on tasks personas could perform in the product. Further works include developing visual design framework and conducting usability testing of the design to potential users.

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