Development of a Mind Map System Integrating Full Moodle Function
How to cite (IJASEIT) :
H. Carmen, G. Gabriela, C. Vladimir, N. Antoanela, "INTEGRATING MOOCs IN BLENDED COURSES", The International Scientific Conference eLearning and Software, vol.4, pp.243-250, 2014.
J. Williams, N. Li, J. Kim, J, Whitehill, S. Maldonado, M. Pechenizkiy, L. Chu, N. Heffernan, "The MOOClet Framework: Improving Online Education through Experimentation and Personalization of Modules", papers.ssrn.com, 2014.
J. Cole, H Foster, "Using Moodle: Teaching with the popular open source course management system", books.google.com, 2007.
T. Buzan, B. Buzan, "The Mind Map Book: How to Use Radiant Thinking to Maximize Your Brain's Untapped Potential", www.siteulike.org, 1996.
W. Ho, "Innovative Collaborating Environment Building using OKMindmap Embedding Node Capability", vol. 8 S.9, pp.208-2012, 2015.
Zhou, Wenyi; Simpson, Elizabeth; Domizi, Denise Pinette, "Google Docs in an Out-of-Class Collaborative Writing Activity", International Journal of Teaching and Learning in Higher Education, vol.24 no3, pp.359-375, 2012.
B. Fuchs, "The Writing is on the Wall: Using Padlet for Whole-Class Engagement", LOEX Quarterly, vol. 40, no.4, pp.. 7-9, 2014.
Hooshyar, D., Yousefi, M., & Lim, H. (2018). Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review. ACM Computing Surveys (CSUR), 50(6), 90.
Hooshyar, D., Yousefi, M., & Lim, H. (2017). A systematic review of data-driven approaches in player modeling of educational games. Artificial Intelligence Review, 1-21.
Hooshyar, D., Ahmad, R. B., Yousefi, M., Fathi, M., Horng, S. J., & Lim, H. (2016). Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills. Computers & Education, 94, 18-36.
Hooshyar, D., Yousefi, M., & Lim, H. (2017). A procedural content generation-based framework for educational games: Toward a tailored data-driven game for developing early English reading skills. Journal of Educational Computing Research, 0735633117706909.
Hooshyar, D., Binti Ahmad, R., Wang, M., Yousefi, M., Fathi, M., & Lim, H. (2017). Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming. Journal of Educational Computing Research, 0735633117731872.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).