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Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games

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@article{IJASEIT2201,
   author = {Juliana A. Abubakar and Abdul Syafiq Bahrin and Mohd. Khairie Ahmad and Abdul Nasir Zulkifli},
   title = {Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games},
   journal = {International Journal on Advanced Science, Engineering and Information Technology},
   volume = {7},
   number = {3},
   year = {2017},
   pages = {993--999},
   keywords = {Game aesthetics; perceived learning; narrative games.},
   abstract = {Narrative games may offer reasoning on players’ behaviour or make-believe on players’ personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instil learning, which subconsciously provide information on the content of the game. However, there is lack of studies on the contribution of game aesthetics towards player’s perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.  Findings reveal that all experts agreed on the contribution of game aesthetics towards perceived learning. In additon, expert recommends three other factors that may contribute to learning: player’s motivation, learning content, and gameplay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.},
   issn = {2088-5334},
   publisher = {INSIGHT - Indonesian Society for Knowledge and Human Development},
   url = {http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=2201},
   doi = {10.18517/ijaseit.7.3.2201}
}

EndNote

%A Abubakar, Juliana A.
%A Bahrin, Abdul Syafiq
%A Ahmad, Mohd. Khairie
%A Zulkifli, Abdul Nasir
%D 2017
%T Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games
%B 2017
%9 Game aesthetics; perceived learning; narrative games.
%! Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games
%K Game aesthetics; perceived learning; narrative games.
%X Narrative games may offer reasoning on players’ behaviour or make-believe on players’ personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instil learning, which subconsciously provide information on the content of the game. However, there is lack of studies on the contribution of game aesthetics towards player’s perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.  Findings reveal that all experts agreed on the contribution of game aesthetics towards perceived learning. In additon, expert recommends three other factors that may contribute to learning: player’s motivation, learning content, and gameplay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.
%U http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=2201
%R doi:10.18517/ijaseit.7.3.2201
%J International Journal on Advanced Science, Engineering and Information Technology
%V 7
%N 3
%@ 2088-5334

IEEE

Juliana A. Abubakar,Abdul Syafiq Bahrin,Mohd. Khairie Ahmad and Abdul Nasir Zulkifli,"Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games," International Journal on Advanced Science, Engineering and Information Technology, vol. 7, no. 3, pp. 993-999, 2017. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.7.3.2201.

RefMan/ProCite (RIS)

TY  - JOUR
AU  - Abubakar, Juliana A.
AU  - Bahrin, Abdul Syafiq
AU  - Ahmad, Mohd. Khairie
AU  - Zulkifli, Abdul Nasir
PY  - 2017
TI  - Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games
JF  - International Journal on Advanced Science, Engineering and Information Technology; Vol. 7 (2017) No. 3
Y2  - 2017
SP  - 993
EP  - 999
SN  - 2088-5334
PB  - INSIGHT - Indonesian Society for Knowledge and Human Development
KW  - Game aesthetics; perceived learning; narrative games.
N2  - Narrative games may offer reasoning on players’ behaviour or make-believe on players’ personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instil learning, which subconsciously provide information on the content of the game. However, there is lack of studies on the contribution of game aesthetics towards player’s perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.  Findings reveal that all experts agreed on the contribution of game aesthetics towards perceived learning. In additon, expert recommends three other factors that may contribute to learning: player’s motivation, learning content, and gameplay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.
UR  - http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=2201
DO  - 10.18517/ijaseit.7.3.2201

RefWorks

RT Journal Article
ID 2201
A1 Abubakar, Juliana A.
A1 Bahrin, Abdul Syafiq
A1 Ahmad, Mohd. Khairie
A1 Zulkifli, Abdul Nasir
T1 Conceptual Model of Game Aesthetics for Perceived Learning in Narrative Games
JF International Journal on Advanced Science, Engineering and Information Technology
VO 7
IS 3
YR 2017
SP 993
OP 999
SN 2088-5334
PB INSIGHT - Indonesian Society for Knowledge and Human Development
K1 Game aesthetics; perceived learning; narrative games.
AB Narrative games may offer reasoning on players’ behaviour or make-believe on players’ personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instil learning, which subconsciously provide information on the content of the game. However, there is lack of studies on the contribution of game aesthetics towards player’s perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning.  Findings reveal that all experts agreed on the contribution of game aesthetics towards perceived learning. In additon, expert recommends three other factors that may contribute to learning: player’s motivation, learning content, and gameplay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.
LK http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=2201
DO  - 10.18517/ijaseit.7.3.2201