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Sense of Presence and Learning Satisfaction among Students of Different Age Groups in a 3-D Virtual World
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@article{IJASEIT4972, author = {Mohd Hishamuddin Abdul Rahman and Danakorn Nincarean Eh Phon and Nur Ichsan Utama and Noraffandy Yahaya and Noor Dayana Abd Halim and Shahreen Kasim}, title = {Sense of Presence and Learning Satisfaction among Students of Different Age Groups in a 3-D Virtual World}, journal = {International Journal on Advanced Science, Engineering and Information Technology}, volume = {9}, number = {2}, year = {2019}, pages = {711--716}, keywords = {virtual world, multi-user virtual environment, presence, satisfaction}, abstract = {Virtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual world environment closely resembles a 3-D video games environment. Thus the age of students might affect their sense of presence, interaction, and satisfaction in the said environment. Hence this study was conducted to investigate whether there are differences between students of different age groups on their sense of presence (place presence, social presence, and co-presence) and their learning satisfaction. The study was carried out for six weeks and involved 33 part-time diploma students with the use of interview and questionnaires as instruments. In this study, the researcher developed our own 3-D virtual world, known as ViEW, by using the Open Wonderland open source virtual world program. A nonparametric Mann-Whitney U analysis was applied to explore the differences between young and senior participants in terms of their sense of place presence, social presence, co-presence, and learning satisfaction. The results indicated significant differences between young and senior students in terms of place presence, co-presence, and learning satisfaction, but no differences were identified for social presence. These results might be in regard with the means of conducted the learning, which were in the forms of cooperative and synchronous learning by utilizing audio communication most of the time. Several recommendations for future research related to the study were also provided.
}, issn = {2088-5334}, publisher = {INSIGHT - Indonesian Society for Knowledge and Human Development}, url = {http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=4972}, doi = {10.18517/ijaseit.9.2.4972} }
EndNote
%A Abdul Rahman, Mohd Hishamuddin %A Eh Phon, Danakorn Nincarean %A Utama, Nur Ichsan %A Yahaya, Noraffandy %A Abd Halim, Noor Dayana %A Kasim, Shahreen %D 2019 %T Sense of Presence and Learning Satisfaction among Students of Different Age Groups in a 3-D Virtual World %B 2019 %9 virtual world, multi-user virtual environment, presence, satisfaction %! Sense of Presence and Learning Satisfaction among Students of Different Age Groups in a 3-D Virtual World %K virtual world, multi-user virtual environment, presence, satisfaction %XVirtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual world environment closely resembles a 3-D video games environment. Thus the age of students might affect their sense of presence, interaction, and satisfaction in the said environment. Hence this study was conducted to investigate whether there are differences between students of different age groups on their sense of presence (place presence, social presence, and co-presence) and their learning satisfaction. The study was carried out for six weeks and involved 33 part-time diploma students with the use of interview and questionnaires as instruments. In this study, the researcher developed our own 3-D virtual world, known as ViEW, by using the Open Wonderland open source virtual world program. A nonparametric Mann-Whitney U analysis was applied to explore the differences between young and senior participants in terms of their sense of place presence, social presence, co-presence, and learning satisfaction. The results indicated significant differences between young and senior students in terms of place presence, co-presence, and learning satisfaction, but no differences were identified for social presence. These results might be in regard with the means of conducted the learning, which were in the forms of cooperative and synchronous learning by utilizing audio communication most of the time. Several recommendations for future research related to the study were also provided.
%U http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=4972 %R doi:10.18517/ijaseit.9.2.4972 %J International Journal on Advanced Science, Engineering and Information Technology %V 9 %N 2 %@ 2088-5334
IEEE
Mohd Hishamuddin Abdul Rahman,Danakorn Nincarean Eh Phon,Nur Ichsan Utama,Noraffandy Yahaya,Noor Dayana Abd Halim and Shahreen Kasim,"Sense of Presence and Learning Satisfaction among Students of Different Age Groups in a 3-D Virtual World," International Journal on Advanced Science, Engineering and Information Technology, vol. 9, no. 2, pp. 711-716, 2019. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.9.2.4972.
RefMan/ProCite (RIS)
TY - JOUR AU - Abdul Rahman, Mohd Hishamuddin AU - Eh Phon, Danakorn Nincarean AU - Utama, Nur Ichsan AU - Yahaya, Noraffandy AU - Abd Halim, Noor Dayana AU - Kasim, Shahreen PY - 2019 TI - Sense of Presence and Learning Satisfaction among Students of Different Age Groups in a 3-D Virtual World JF - International Journal on Advanced Science, Engineering and Information Technology; Vol. 9 (2019) No. 2 Y2 - 2019 SP - 711 EP - 716 SN - 2088-5334 PB - INSIGHT - Indonesian Society for Knowledge and Human Development KW - virtual world, multi-user virtual environment, presence, satisfaction N2 -Virtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual world environment closely resembles a 3-D video games environment. Thus the age of students might affect their sense of presence, interaction, and satisfaction in the said environment. Hence this study was conducted to investigate whether there are differences between students of different age groups on their sense of presence (place presence, social presence, and co-presence) and their learning satisfaction. The study was carried out for six weeks and involved 33 part-time diploma students with the use of interview and questionnaires as instruments. In this study, the researcher developed our own 3-D virtual world, known as ViEW, by using the Open Wonderland open source virtual world program. A nonparametric Mann-Whitney U analysis was applied to explore the differences between young and senior participants in terms of their sense of place presence, social presence, co-presence, and learning satisfaction. The results indicated significant differences between young and senior students in terms of place presence, co-presence, and learning satisfaction, but no differences were identified for social presence. These results might be in regard with the means of conducted the learning, which were in the forms of cooperative and synchronous learning by utilizing audio communication most of the time. Several recommendations for future research related to the study were also provided.
UR - http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=4972 DO - 10.18517/ijaseit.9.2.4972
RefWorks
RT Journal Article ID 4972 A1 Abdul Rahman, Mohd Hishamuddin A1 Eh Phon, Danakorn Nincarean A1 Utama, Nur Ichsan A1 Yahaya, Noraffandy A1 Abd Halim, Noor Dayana A1 Kasim, Shahreen T1 Sense of Presence and Learning Satisfaction among Students of Different Age Groups in a 3-D Virtual World JF International Journal on Advanced Science, Engineering and Information Technology VO 9 IS 2 YR 2019 SP 711 OP 716 SN 2088-5334 PB INSIGHT - Indonesian Society for Knowledge and Human Development K1 virtual world, multi-user virtual environment, presence, satisfaction ABVirtual worlds are growing in popularity very quickly. This growing popularity of 3-dimensional (3-D) virtual worlds has drawn attention from educationists. Today, 3-dimensional (3-D) virtual worlds are exploited for online and virtual learning. Unlike the common online learning platforms, a virtual world environment closely resembles a 3-D video games environment. Thus the age of students might affect their sense of presence, interaction, and satisfaction in the said environment. Hence this study was conducted to investigate whether there are differences between students of different age groups on their sense of presence (place presence, social presence, and co-presence) and their learning satisfaction. The study was carried out for six weeks and involved 33 part-time diploma students with the use of interview and questionnaires as instruments. In this study, the researcher developed our own 3-D virtual world, known as ViEW, by using the Open Wonderland open source virtual world program. A nonparametric Mann-Whitney U analysis was applied to explore the differences between young and senior participants in terms of their sense of place presence, social presence, co-presence, and learning satisfaction. The results indicated significant differences between young and senior students in terms of place presence, co-presence, and learning satisfaction, but no differences were identified for social presence. These results might be in regard with the means of conducted the learning, which were in the forms of cooperative and synchronous learning by utilizing audio communication most of the time. Several recommendations for future research related to the study were also provided.
LK http://ijaseit.insightsociety.org/index.php?option=com_content&view=article&id=9&Itemid=1&article_id=4972 DO - 10.18517/ijaseit.9.2.4972